
- BGG rating
- 6.2
77 ways to play TENZI
- 2–6 players
- Complexity 1.0/5
- 2022

2011
Rules assistance for Tenzi
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tenzi is a board game released in 2011 for 2–4 players, 1–5 minutes per game, and ages 7 and up. It was designed by Kevin Carroll and its main mechanics are Dice Rolling and Real-Time.
Every player gets 10 dice. The object of the game is to roll the dice as fast as possible, the player who gets all dice on the same number and yells "Tenzi!" is the winner. Several variants are suggested in the rules to add variety, interactivity and challenge: Tenzi Tower: In addition to getting the dice on the same number, they all have to be stacked on top of one another in a single column. Splitzi: Roll one number on 5 dice, and another number on the other 5. Team Tenzi: In teams of 2, try to roll the same number on all 20 dice. Target Tenzi: All players call the number they will go for before rolling the first time. Stealzi: When another player rolls the number that you need on their dice, you can steal those dice and give them yours in exchange.
Tenzi supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tenzi is 1–5 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tenzi for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tenzi has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tenzi belongs to these categories: Dice and Real-time. Its main mechanics are Dice Rolling and Real-Time. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tenzi are: Kevin Carroll. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tenzi as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.