
- BGG rating
- 6.0
That's Wizard!: Arcana
- 2–4 players
- 2025

2025
Rules assistance for That's Wizard!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
That's Wizard! is a board game released in 2025 for 2–4 players, 20–40 minutes per game, and ages 13 and up. It was designed by M. Sorrentino and its main mechanics are Simultaneous Action Selection and Deck, Bag, and Pool Building.
That's Wizard! is a fast-paced card game of magical mind games and dueling strategy. Players build custom spellbooks and clash in simultaneous-action battles where timing, prediction, and perfectly chosen spells decide the outcome. Master thousands of possible spell combinations Before each match, build a spellbook of seven cards using spells from seven distinct schools of magic: Charms • Curses • Defense • Divination • Hexes • Jinxes • Transfiguration Each school offers a unique playstyle, and no two matches are ever quite the same. Fast, tense, and unpredictable You'll manage two resources: • Stamina, your health • Power, your magical energy used to cast spells Each round, both players secretly choose a spell and how much Power to commit. Then they reveal at the same time. Lower Power spells go first, but higher Power spells hit harder. You'll also have access to Focus and Counterspell, two special action cards. Focus restores all your Power. Counterspell stops your opponent’s spell, but costs you Stamina to use, and that cost increases the more you rely on it. Quick matches, evolving strategy Games are played as best-of-three duels, each lasting just about 10 minutes. Between duels, you can secretly swap out two of your spells from your Sideboard, shifting your approach mid-match to keep your opponent off balance. Victory will require not just building a strong spellbook, but knowing when to bluff, when to counter, and when to go all in. -description from designer
That's Wizard! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for That's Wizard! is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists That's Wizard! for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
That's Wizard! has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
That's Wizard! belongs to these categories: Fantasy. Its main mechanics are Simultaneous Action Selection and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of That's Wizard! are: M. Sorrentino. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists That's Wizard! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.