The 7th Citadel: Three Good Fellows
BGG rating
8.3

Expansion for The 7th Citadel

The 7th Citadel: Three Good Fellows

2026

Rules assistance for The 7th Citadel: Three Good Fellows

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • Complexity 3.0/5

Rules assistant for The 7th Citadel: Three Good Fellows

What would you like to know?

Answers come from the official rulebook, with the page to check.

The 7th Citadel: Three Good Fellows is an expansion for The 7th Citadel released in 2026 for 1–4 players. It was designed by Bruno Sautter and Ludovic Roudy and its main mechanics are Cooperative Game.

Similar games

About the game

Three Good Fellows is an expansion which allows you to play with a brand new character archetype based on mental fortitude and communicating with the dead: the Pathfinder. Their 5 "X" starting Skill cards and their 15 Advanced Skill cards – which are compatible with other class icons – will allow you to call on your three spectral companions for aid… at least until you find their final resting place and free them from their duty. This new expansion includes 30 cards and 3 ghost figures (exclusive to Kickstarter in their plastic version). Note: Requires the core game and The 7th Citadel: Season 2 Collector's Box.

Publishers

  • Serious Poulp

Questions and answers

The 7th Citadel: Three Good Fellows supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.