
- BGG rank
- BGG #160
- BGG rating
- 7.6
Just One
- 3–7 players
- 20–60 min
- Complexity 1.0/5
- 2018

Rules assistance for The 7th Citadel: Three Good Fellows
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The 7th Citadel: Three Good Fellows is an expansion for The 7th Citadel released in 2026 for 1–4 players. It was designed by Bruno Sautter and Ludovic Roudy and its main mechanics are Cooperative Game.
Three Good Fellows is an expansion which allows you to play with a brand new character archetype based on mental fortitude and communicating with the dead: the Pathfinder. Their 5 "X" starting Skill cards and their 15 Advanced Skill cards – which are compatible with other class icons – will allow you to call on your three spectral companions for aid… at least until you find their final resting place and free them from their duty. This new expansion includes 30 cards and 3 ghost figures (exclusive to Kickstarter in their plastic version). Note: Requires the core game and The 7th Citadel: Season 2 Collector's Box.
The 7th Citadel: Three Good Fellows supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The 7th Citadel: Three Good Fellows has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The 7th Citadel: Three Good Fellows belongs to these categories: Expansion for Base-game. Its main mechanics are Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The 7th Citadel: Three Good Fellows are: Bruno Sautter and Ludovic Roudy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The 7th Citadel: Three Good Fellows as an expansion for The 7th Citadel. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The 7th Citadel to use it. Check that your edition of The 7th Citadel is compatible, as some expansions were revised between editions.