The Battle of Red Cliffs: Command Expansion #1

Expansion for The Battle of Red Cliffs

The Battle of Red Cliffs: Command Expansion #1

2013

Rules assistance for The Battle of Red Cliffs: Command Expansion #1

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–9 players
  • 30 min
  • 10+

Rules assistant for The Battle of Red Cliffs: Command Expansion #1

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Battle of Red Cliffs: Command Expansion #1 is an expansion for The Battle of Red Cliffs released in 2013 for 1–9 players, 30 minutes per game, and ages 10 and up. It was designed by E. R. Burgess and Ta-Te Wu and its main mechanics are Hand Management, Set Collection, and Team-Based Game.

Similar games

About the game

Command Expansion #1 comes with nine cards, numbered 1 to 9. During setup, each player randomly takes one Command card. Command cards give player a unique ability for the entire game or once per round. Examples: (1) Scavenger. When refilling your hand from the draw pile, you may claim one of them from the top of a discard pile instead. The card may not be a wild card from the Trash pile. (2) Rapid Advance. You can create 1-3 sets per turn.

Questions and answers

The Battle of Red Cliffs: Command Expansion #1 supports 1–9 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.