
- BGG rank
- BGG #1,814
- BGG rating
- 7.5
Light Speed: Arena
- 1–4 players
- 5–15 min
- Complexity 1.1/5
- 2025

Rules assistance for The Big Idea: More Cards!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Big Idea: More Cards! is an expansion for The Big Idea released in 2004 for 3–6 players, 45 minutes per game, and ages 10 and up. It was designed by James Ernest and its main mechanics are Stock Holding.
From the Cheapass website: The Big Idea: More Cards is a deliciously different assortment of 64 cards for The Big Idea, featuring such gems as Dangerous Cheese, Bulletproof Caveman, and Scandalous Turkey Pants. You need The Big Idea (semi-deluxe edition) and all the required bits for that game. Expands: The Big Idea
The Big Idea: More Cards! supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Big Idea: More Cards! is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Big Idea: More Cards! for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Big Idea: More Cards! has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Big Idea: More Cards! belongs to these categories: Card Game, Party Game, and Expansion for Base-game. Its main mechanics are Stock Holding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Big Idea: More Cards! are: James Ernest. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Big Idea: More Cards! as an expansion for The Big Idea. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Big Idea to use it. Check that your edition of The Big Idea is compatible, as some expansions were revised between editions.