
- BGG rank
- BGG #4,033
- BGG rating
- 6.5
The Blood of an Englishman
2016
Rules assistance for The Blood of an Englishman
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 20–30 min
- 10+
- Complexity 1.8/5
About the game
"Fee Fi Fo Fum! I smell the blood of an Englishman!" roared the giant as he crashed through the vines. Jack, with one arm around his precious stolen harp and the other grasping the beanstalk, felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder, or will the giant successfully catch the thieving beggar? In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three beanstalks to steal the bag of gold, the Golden Goose, and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate?
Categories
Designers
Publishers
- Renegade Game Studios
Questions and answers
The rules assistant for The Blood of an Englishman will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
The Blood of an Englishman supports 2 players according to the catalogue.
The listed playing time for The Blood of an Englishman is 20–30 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists The Blood of an Englishman for ages 10 and up. Check the age guidance on your edition.
The credited designers of The Blood of an Englishman are: Dan Cassar.
The catalogue lists The Blood of an Englishman as a base game.
Rules assistant for The Blood of an Englishman
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