
- BGG rank
- BGG #25
- BGG rating
- 8.2
Nemesis
- 1–5 players
- 90–180 min
- Complexity 3.5/5
- 2018

Rules assistance for The Captain Is Dead: Episode 2 – Adrift
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Captain Is Dead: Episode 2 – Adrift is an expansion for The Captain Is Dead released in 2015 for 2–7 players, 60–90 minutes per game, and ages 12 and up. It was designed by JT Smith and its main mechanics are Variable Player Powers and Cooperative Game.
You have escaped the hostile alien ship that killed the captain, for now. However, they have chased you into an asteroid field. The asteroid field has protected you from the aliens, but a rogue asteroid has knocked your Jump Core offline and left your ship to drift in space. Will you try to get the Jump Core back online, or simply try to drift through the asteroid field? This new mission will require a new strategy to win. The new alerts deck is full of all sorts of new atrocities to subject your crew to: It is more difficult than ever before. But it is not all doom and gloom. You and your crew have learned a few things since your last mission, and for that you'll receive new veteran abilities. Perhaps some of you will take on the role of Acting Captain while others might become a Sciengineer. In addition, there are a couple new battle plans that you failed to discover during the initial attack to make your job easier.
The Captain Is Dead: Episode 2 – Adrift supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Captain Is Dead: Episode 2 – Adrift is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Captain Is Dead: Episode 2 – Adrift for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Captain Is Dead: Episode 2 – Adrift has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Captain Is Dead: Episode 2 – Adrift belongs to these categories: Science Fiction. Its main mechanics are Variable Player Powers and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Captain Is Dead: Episode 2 – Adrift are: JT Smith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Captain Is Dead: Episode 2 – Adrift as an expansion for The Captain Is Dead. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Captain Is Dead to use it. Check that your edition of The Captain Is Dead is compatible, as some expansions were revised between editions.