
- BGG rank
- BGG #3,969
- BGG rating
- 7.9
The Crew: Journey to the Ends of the Earth
- 2–5 players
- 20 min
- Complexity 2.2/5
- 2026

Rules assistance for The Crew: Flight to the ISS
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Crew: Flight to the ISS is an expansion for The Crew: The Quest for Planet Nine released in 2020 for 2–5 players, 20 minutes per game, and ages 10 and up. It was designed by Thomas Sing and its main mechanics are Cooperative Game, Communication Limits, and Open Drafting.
This expansion adds 3 new missions; the base game is unchanged. It was published in the German and English versions of Spielbox 2/2020. Was also available as part of the rewards for backing Game Boy Geek 2021 Kickstarter campaign. First mission: Distribute the playing cards and, in turn starting with the commander, announce how many tricks the crew member on your left will take. The mission is accomplished when all tricks have been played and all announcements were correct. Second mission: Draw 4 tasks. All 4 tasks must be fulfilled in 4 consecutive tricks. Third Mission: Place the blue 1, 2, 3 and 4 task cards in the middle of the table instead of drawing 4 random cards from the task deck.
The Crew: Flight to the ISS supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Crew: Flight to the ISS is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Crew: Flight to the ISS for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Crew: Flight to the ISS has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Crew: Flight to the ISS belongs to these categories: Card Game, Science Fiction, and Expansion for Base-game. Its main mechanics are Cooperative Game, Communication Limits, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Crew: Flight to the ISS are: Thomas Sing. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Crew: Flight to the ISS as an expansion for The Crew: The Quest for Planet Nine. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Crew: The Quest for Planet Nine to use it. Check that your edition of The Crew: The Quest for Planet Nine is compatible, as some expansions were revised between editions.