
- BGG rating
- 8.0
The Elder Scrolls: Call to Arms – Bleak Falls Barrow Delve Starter Set
- 1 player
- 60 min
- 2020

2019
Rules assistance for The Elder Scrolls: Call to Arms
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Elder Scrolls: Call to Arms is a board game released in 2019 for 1–2 players, 60–120 minutes per game, and ages 14 and up. It was designed by Mark Latham and its main mechanics are Dice Rolling, Cooperative Game, and Solo / Solitaire Game.
The Elder Scrolls: Call to Arms is a narrative miniatures game based on The Elder Scrolls video game franchise by Bethesda Game Studios. The game features scenarios ranging from dungeon delves in which you seek out lost treasure, to running battles across the ruined outposts that dot the landscape of Tamriel, all the while fulfilling quests and narrative-driven scenario objectives that will see your band of heroes grow from game to game. Will you claim the ruined fort as yours and build your own settlement, or wander the countryside clearing out foul ruins of the stench of your enemies? Players can play against each other or team up (or play solo) to take on all manner of creatures and adversaries driven by an advanced AI system along the lines of the one in Fallout: Wasteland Warfare'. In addition to controlling troops, you need to manage the stamina and Magicka resources your characters bring to the table, all the while watching out for hostile AI-driven enemies and narrative events that can change the flow of battle. The game features 32mm resin figures of heroes familiar to those who know the video games: Hadvar, Ralof, Yrsarald Thrice-Pierced, Marcurio, Mjoll the Lioness, Ulfric Stormcloak, Galmar Stone-Fist, General Tullius, and Lydia.
The Elder Scrolls: Call to Arms supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Elder Scrolls: Call to Arms is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Elder Scrolls: Call to Arms for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Elder Scrolls: Call to Arms has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Elder Scrolls: Call to Arms belongs to these categories: Fantasy, Wargame, and Video Game Theme. Its main mechanics are Dice Rolling, Cooperative Game, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Elder Scrolls: Call to Arms are: Mark Latham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Elder Scrolls: Call to Arms as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.