
- BGG rank
- BGG #2,858
- BGG rating
- 7.4
Village Attacks
- 1–5 players
- 30–180 min
- Complexity 2.6/5
- 2018

Rules assistance for The Everrain: The Under God
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Everrain: The Under God is an expansion for The Everrain released in 2022 for 1–4 players, 30–180 minutes per game, and ages 14 and up. It was designed by Adam J Smith and its main mechanics are Dice Rolling, Tile Placement, and Storytelling.
Description from the Back of the Box; This expansion introduces The Under God, the architect of the Everrain, to be used as an optional replacement end game boss to the Avatar of The Under God. The Under God comes with its own unique set of Elder One boards, with a host of new dark powers and abilities to combat. From unfathomable depths, the nameless one finally comes to finish its work... As the Avatar heralds its arrival, it was only a matter of time before the Old One itself arrived on the earth to claim its prize! Upon a great creature it rides, nestled in it's stone throne where it has sat for time immemorial. The Old One offers a new boss to try and beat when playing the Everrain. The Old One behaves differently than the Avatar and has its own unique objectives to defeat it! The Old One token begins the game at the end of the Discovery Track, and it represents how close the Avatar is to rising from the sea and destroying the world! Ordinarily this token rarely moves, but if enemies begin to gain the advantage and are allowed to run amok, the token will begin to descend down the track. If the Enemy and Old One tokens ever meet, then the Avatar awakens and appears on the game board! The Avatar has its own board, which describes the effects that it has on the game. These are things that players must be wary of doing, because each time that the player triggers one of these effects, it brings the Avatar one step closer to arriving in the world. For players to have a chance at winning, they have to trigger the endgame. This is done in one of 2 ways: 1. Reaching the end of the Discovery track - If players can do this, they have gathered enough knowledge to now attempt to subdue the Avatar. This is known as the Slumbering Objective 2. Defeating the Avatar - If at any point the Avatar is summoned, the end game immediately is triggered and players must defeat it somehow. This is known as the Arisen Objective In both cases, once the endgame has been triggered the Avatar board is flipped, and the player's objective is revealed
The Everrain: The Under God supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Everrain: The Under God is 30–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Everrain: The Under God for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Everrain: The Under God belongs to these categories: Expansion for Base-game. Its main mechanics are Dice Rolling, Tile Placement, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Everrain: The Under God are: Adam J Smith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Everrain: The Under God as an expansion for The Everrain. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Everrain to use it. Check that your edition of The Everrain is compatible, as some expansions were revised between editions.