The Game of Real Life
BGG rank
BGG #24,831
BGG rating
5.8

The Game of Real Life

1998

Rules assistance for The Game of Real Life

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30 min
  • 13+
  • Complexity 1.2/5

Rules assistant for The Game of Real Life

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Game of Real Life is a board game released in 1998 for 2–6 players, 30 minutes per game, and ages 13 and up. It was designed by Chris Pender and its main mechanics are Roll / Spin and Move, Storytelling, and Role Playing.

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About the game

The Game of Real Life is a parody of Milton Bradley's The Game of Life. Instead of trying to get the most money, in The Game of Real Life your character is trying to get the most Happiness. Happiness wins the game! There are different ways to get Happiness: Playing with a puppy, falling in love, catching autumn leaves as they fall and SEX and DRUGS. Sex and Drugs are a choice. So you might get Happiness or you might lose Health. It is a roll of the die. The Game of Real Life is a role-playing game. So, before you start down the path of Real Life each player flips a coin to see if they are playing a male or female character. Then each player rolls a die to determine how healthy that character is. HP are Health Points. Run out of HP and you are out of the game!

Questions and answers

The Game of Real Life supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.