
- BGG rank
- BGG #13,587
- BGG rating
- 6.4
Go Gecko Go!
- 2–4 players
- 20 min
- Complexity 1.9/5
- 2019

2019
Rules assistance for The Ghosts of Castle Turnwall
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Ghosts of Castle Turnwall is a board game released in 2019 for 2–4 players, 20 minutes per game, and ages 7 and up. It was designed by Jürgen Adams and its main mechanics are Set Collection and Memory.
The Ghosts of Castle Turnwall, first relesed as Ab durch die Mauer, is the family game about ghosts who won't be stopped by mere walls when they hunt for the best costumes throughout a rotating, magnetic castle. Each player has their own ghost inside the castle. When it is a player's turn, that player can perform up to three magical movements. Not only can they move their ghost from space to space, but they can also move sliders underneath the floor or even rotate the whole playing board. Thanks to the magnets inside the sliders, the ghosts will fly through the castle's walls while hunting for the best possible costume. The first player to collect four different costume pieces wins.
The Ghosts of Castle Turnwall supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Ghosts of Castle Turnwall is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Ghosts of Castle Turnwall for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Ghosts of Castle Turnwall has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Ghosts of Castle Turnwall belongs to these categories: Maze. Its main mechanics are Set Collection and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Ghosts of Castle Turnwall are: Jürgen Adams. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Ghosts of Castle Turnwall as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.