
- BGG rank
- BGG #14,304
- BGG rating
- 7.3
A Rusty Throne
- 1 player
- 15–60 min
- Complexity 2.2/5
- 2019

Rules assistance for The Great Escape: Day 1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Great Escape: Day 1 is an expansion for The Great Escape released in 2022 for 1 player. It was designed by John Grills and its main mechanics are Solo / Solitaire Game and Card Play Conflict Resolution.
In this expansion for The Great Escape, it is day 1 in camp and as the POWs are processed into the camp you must decide how best to deploy them by strategically placing cards within the camp layout. Do you try and help 1 or 2 POWs escape today or do you concentrate your efforts towards a mass escape at a later date? Or maybe you really do deserve the title of Big X and can achieve all of the following objectives: On the way to camp help 1 POW leap from the transporter and flee into the forest. Hide POWs amongst the forced labour gang as they are taken out into the forest to work. Hide POWS in the trucks that are about to be cleared for departure. Set up a lookout system. Designate POWs to create distractions. Find a blind spot in the outer fence. Discover the identity of the spy. Blackmail a guard. Produce disguises for escaping POWs. Choose a hut in which to hide wire cutters. Tunnel to the administration offices. Dispose of soil from the tunnels. Guard cards will be used to continually thwart your escape attempts. —description from the designer
The Great Escape: Day 1 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The Great Escape: Day 1 belongs to these categories: Card Game, Wargame, and Print & Play. Its main mechanics are Solo / Solitaire Game and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Great Escape: Day 1 are: John Grills. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Great Escape: Day 1 as an expansion for The Great Escape. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Great Escape to use it. Check that your edition of The Great Escape is compatible, as some expansions were revised between editions.