
- BGG rank
- BGG #1,917
- BGG rating
- 7.9
Circadians: Chaos Order
- 2–5 players
- 120–240 min
- Complexity 3.9/5
- 2022

Rules assistance for The Great Sea: Alternate Combat Cards
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Great Sea: Alternate Combat Cards is an expansion for The Great Sea released in 2026 for 2–4 players, 90–120 minutes per game, and ages 14 and up. It was designed by S J Macdonald and Zach Smith and its main mechanics are Hand Management, Track Movement, and Area Majority / Influence.
Originally released through the 2026 Kickstarter campaign for The Great Sea. Included are 32 Combat Cards (8 per player). With them come rules for how to use the new cards, including ways to combine them with those from the base game.
The Great Sea: Alternate Combat Cards supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Great Sea: Alternate Combat Cards is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Great Sea: Alternate Combat Cards for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Great Sea: Alternate Combat Cards belongs to these categories: Nautical, Ancient, and Expansion for Base-game. Its main mechanics are Hand Management, Track Movement, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Great Sea: Alternate Combat Cards are: S J Macdonald and Zach Smith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Great Sea: Alternate Combat Cards as an expansion for The Great Sea. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Great Sea to use it. Check that your edition of The Great Sea is compatible, as some expansions were revised between editions.