The Guns of Gettysburg
BGG rank
BGG #3,202
BGG rating
7.8

The Guns of Gettysburg

2013

Rules assistance for The Guns of Gettysburg

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 180 min
  • 13+
  • Complexity 3.7/5

For 2 players

Rules assistant for The Guns of Gettysburg

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Answers come from the official rulebook, with the page to check.

The Guns of Gettysburg is a board game released in 2013 for 2–4 players, 180 minutes per game, and ages 13 and up. It was designed by Bowen Simmons and its main mechanics are Area Movement, Variable Set-up, and Secret Unit Deployment.

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About the game

The Guns of Gettysburg is a simulation of the largest battle of the American Civil War. Like Bowen Simmons's previous games, Bonaparte at Marengo and Napoleon's Triumph, The Guns of Gettysburg uses a diceless and cardless system for governing movement and resolving combat. Units in the game are represented by linear blocks rather than the traditional hex and counters, giving the game an appearance that evokes 19th-century battlemaps. The Guns of Gettysburg has simple rules and fast play but still reflects the historical limitations of the actual conflict. Though it preserves the aesthetics and "fog of war" mechanisms of Bonaparte at Marengo and Napoleon's Triumph, The Guns of Gettysburg is neither a sequel nor a successor to either game but a wholly new system of its own.

Questions and answers

The Guns of Gettysburg supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.