The Hobbit: An Unexpected Journey
BGG rank
BGG #28,394
BGG rating
5.5

The Hobbit: An Unexpected Journey

2012

Rules assistance for The Hobbit: An Unexpected Journey

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 15 min
  • 7+
  • Complexity 1.3/5

Rules assistant for The Hobbit: An Unexpected Journey

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Answers come from the official rulebook, with the page to check.

The Hobbit: An Unexpected Journey is a board game released in 2012 for 2–4 players, 15 minutes per game, and ages 7 and up. It was designed by Cephas Howard and its main mechanics are Set Collection, Roll / Spin and Move, and Memory.

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About the game

Bilbo Baggins lives in the quaint village of Hobbiton, but today his comfort has been shattered by the arrival of 13 Dwarves. They have convinced Bilbo to embark on a most unexpected journey – but first Gandalf, along with the Dwarves Dwalin, Kili and Fili, must find the other ten Dwarves who are lost in the Hobbit holes of Hobbiton. In The Hobbit: An Unexpected Journey, the players first build the game out of LEGO bricks, then they take turns rolling a special six-sided die. If a player rolls 1-3, he moves his figure the number of spaces rolled and uses a torch to lift a piece out of the Hobbit hole on which he landed. Hopefully the bottom of the piece shows a Dwarf. If so, the player keeps the Dwarf and play passes to the left. If a player finds a Hobbit instead, he lifts a piece out of any other Hobbit hole on the board in an attempt to locate another Hobbit; if the player finds a match, he keeps the pair of Hobbits and is rewarded with the opportunity to peek at the bottom of a piece from any other Hobbit hole. Instead of a Hobbit or Dwarf, some pieces feature a picture of breakfast. Matching two breakfasts allows a player to take a Dwarf piece already obtained by an opponent and return it to the Hobbit hole of his choice. The last possibility when revealing a piece is to find a picture of a rune. Matching two runes allows a player to select another Hobbit hole of his choice; if he finds a Dwarf in this location, he keeps it and play passes to the left. The custom die also features a picture of a map on one side. Rolling the map allows a player to move to any Hobbit hole on the board. After all ten Dwarves have been found, the player with the most Dwarves wins. The game comes with variant rules, including one that shifts the location of Hobbit holes by swinging portions of the board into different configurations. Another variant requires players to find Thorin, the leader of the Dwarves, last. Another places Bilbo in one of the Hobbit holes.

Questions and answers

The Hobbit: An Unexpected Journey supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.