
- BGG rank
- BGG #21,683
- BGG rating
- 6.1
Monopoly: Indiana Jones
- 2–6 players
- 180 min
- Complexity 1.6/5
- 2008

1998
Rules assistance for The Incredible Hulk Smash
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Incredible Hulk Smash is a board game released in 1998 for 2–4 players, 30 minutes per game, and ages 6 and up. It was designed by Michelle Duval and its main mechanics are Roll / Spin and Move, Point to Point Movement, and Pick-up and Deliver.
Something really big is happening in the big apple. Godzilla is on the rampage. He's racing around the streets of New York looking for lunch and a quick crunch. Dodge toppling buildings and the monster's claw to avoid getting squished. Escape the city first with two of your vehicles to win the game. From the back of the 'Incredible Hulk Smash' box: "It's dashin' smashin' outRAGEous fun! Get ready for a wild race through the streets of new York City! Make your own vehicles, then roll the dice to race them along the path. Stop your opponents by drawing cards that let you smash their vehicles flat! Keep making 'em, racing 'em, and smashing 'em until somebody makes it out of the city to win!" Players use play-doh to create cars, tanks, and airplanes that they race to the finish line. Constructible buildings, track colors and cards decide which cars get crushed on each turn. With each crushed car the distance to the finish is shortened, guaranteeing a reasonable play time. A simple game that is larger than life, and a lot of fun with the young crowd. Adding your own colors of play-doh allow you to play as many players as you like. Just don't get too attached to your cars -- the Incredible Hulk doesn't let very many of them get away!
The Incredible Hulk Smash supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Incredible Hulk Smash is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Incredible Hulk Smash for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Incredible Hulk Smash has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Incredible Hulk Smash belongs to these categories: Animals, Comic Book / Strip, and Children's Game. Its main mechanics are Roll / Spin and Move, Point to Point Movement, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Incredible Hulk Smash are: Michelle Duval. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Incredible Hulk Smash as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.