The Lord of the Rings Strategy Battle Game: Shadow & Flame
BGG rating
6.9

Expansion for The Lord of the Rings: Strategy Battle Game

The Lord of the Rings Strategy Battle Game: Shadow & Flame

2003

Rules assistance for The Lord of the Rings Strategy Battle Game: Shadow & Flame

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 12+

Rules assistant for The Lord of the Rings Strategy Battle Game: Shadow & Flame

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Lord of the Rings Strategy Battle Game: Shadow & Flame is an expansion for The Lord of the Rings: Strategy Battle Game released in 2003 ages 12 and up. It was designed by Alessio Cavatore and Matthew Ward and its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

From the back cover, "This supplement is an invaluable guide to collecting, painting and gaming with Games Workshop's detailed The Lord of the Rings miniatures. RULES: The complete rules for Balin and his Dwarves, together with some of their enemies -- Durburz, the Goblin King of Moria, and the Goblin Drums. The appendices also cover Tom Bombadil, the Barrow-wights, Glorfindel,Radagast the Brown and much more. SCENARIOS: Four linked scenarios recreate the epic struggle of the Dwarves against the Goblins and the mighty Balrog. In the appendices, three different scenarios that cover other exciting clashes between the foreces of Good and Evil in Rivendell, the Barrow-downs and Fangorn forest. PAINTING TIPS: Detailed advice on how to paint the Dwarves in The Lord of The Rings strategy battle game, together with inspiring photographs of all the new models and scenery that have been designed for this book"

Questions and answers

The catalogue lists The Lord of the Rings Strategy Battle Game: Shadow & Flame for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.