The Mediterranean
BGG rank
BGG #15,450
BGG rating
7.0

The Mediterranean

2005

Rules assistance for The Mediterranean

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 480 min
  • 12+
  • Complexity 3.3/5

For 2 players

Rules assistant for The Mediterranean

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Mediterranean is a board game released in 2005 480 minutes per game and ages 12 and up. It was designed by Rob Beyma and its main mechanics are Hexagon Grid and Simulation.

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About the game

This is the third and final volume in Robert Beyma's Struggle for Europe series. While the game includes a Desert War scenario, the main use of this game is to complete the Struggle for Europe theme by including the campaign and naval rules which enable owners of Mediterranean, War Without Mercy and Brute Force to play a number of large campaign scenarios (included in The Mediterranean). Scenarios included in this product include "Fall Blau" (1942 scenario); "1939-1941 Campaign" scenario; "1943-1944 Campaign" scenario; "1939-1945 Campaign" scenario; and the "Desert War" scenario. One 11" x 30" and one 11" x 22" map sheets mate lengthwise to cover from the Tunisia-Libya border in the west to Tehran in the east. The maps mate with the prior series maps. Two sheets of sturdy die-cut counters (560 total, in multiple colors) provide pieces for numerous minor powers, the major navies, additional land and air combatants for the major powers and markers for use in the Campaign scenarios. The new Scenario Book incorporates Series errata. The new 3rd Edition Struggle for Europe Series Standard Rules are also included in the bookcase box.

Designers

Publishers

  • Clash of Arms Games

Questions and answers

The listed playing time for The Mediterranean is 480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.