
- BGG rank
- BGG #72
- BGG rating
- 8.0
The White Castle
- 1–4 players
- 80 min
- Complexity 3.1/5
- 2023

Rules assistance for The Networks: Megacorp
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Networks: Megacorp is an expansion for The Networks: Primetime released in 2025 for 1–5 players and ages 13 and up. It was designed by Gil Hova and its main mechanics are Set Collection, Income, and End Game Bonuses.
Adds three exciting previously released modules: The Executives – Choose from 13 unique player powers to shape your strategy. The Moguls – Recruit industry legends with game-breaking abilities. Telly Time – Take over the UK in a new game mode featuring unique genre tracks, extra time slots, and more. Note: This expansion is only compatible with The Networks: Primetime edition.
The Networks: Megacorp supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists The Networks: Megacorp for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Networks: Megacorp belongs to these categories: Humor, Economic, and Movies / TV / Radio theme. Its main mechanics are Set Collection, Income, and End Game Bonuses. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Networks: Megacorp are: Gil Hova. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Networks: Megacorp as an expansion for The Networks: Primetime. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Networks: Primetime to use it. Check that your edition of The Networks: Primetime is compatible, as some expansions were revised between editions.