The Networks: Megacorp
BGG rating
7.6

Expansion for The Networks: Primetime

The Networks: Megacorp

2025

Rules assistance for The Networks: Megacorp

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 13+

Rules assistant for The Networks: Megacorp

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Networks: Megacorp is an expansion for The Networks: Primetime released in 2025 for 1–5 players and ages 13 and up. It was designed by Gil Hova and its main mechanics are Set Collection, Income, and End Game Bonuses.

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About the game

Adds three exciting previously released modules: The Executives – Choose from 13 unique player powers to shape your strategy. The Moguls – Recruit industry legends with game-breaking abilities. Telly Time – Take over the UK in a new game mode featuring unique genre tracks, extra time slots, and more. Note: This expansion is only compatible with The Networks: Primetime edition.

Questions and answers

The Networks: Megacorp supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.