The Networks: Telly Time
BGG rating
7.5

Expansion for The Networks: Primetime

The Networks: Telly Time

2018

Rules assistance for The Networks: Telly Time

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 45–90 min
  • 13+
  • Complexity 3.0/5

Rules assistant for The Networks: Telly Time

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Networks: Telly Time is an expansion for The Networks: Primetime released in 2018 for 1–5 players, 45–90 minutes per game, and ages 13 and up. It was designed by Gil Hova and its main mechanics are Open Drafting.

Similar games

About the game

The Networks: Telly Time, an expansion for The Networks, features nine genres and a new "noughts-and-crosses" way to get a genre bonus, with the shows in this item likely to be familiar to those from the UK. Telly Time comes in a small tuckbox, which contains 59 cards and 35 small plastic chips. Most of the cards are new TV shows. 45 of the cards in Telly Time are brand new Shows. There are three new Genres represented: Chat Shows have a special power: the moment you Develop one, you may rotate all Stars and Ads in one of your timeslots (including the one the Chat Show is going in) to their good sides. Quiz Shows also have a special power: at the end of each Season, you may use any Quiz Shows active in your lineup to convert money into Viewers at a rate of $1M to 1 Viewer, up to $3M for 3 Viewers for each active Quiz Show in your lineup. Kids Shows have no special explicit powers, but tend to get you a lot of Viewers for their cost, and you can stuff them with Ads. But they only want to go on your earliest slot, with a big penalty if you put them on in the wrong time slot. Note that you must have The Networks base game in order to play Telly Time! The Networks: Telly Time is partially compatible with The Networks: On the Air. The designer doesn't recommend playing it with the Shows from On the Air, but it will work just fine with the Stars, Ads, and Network Cards from On the Air. The Networks: Telly Time is fully compatible with The Networks: Executives. Mogul Cards work the same way, except that you pick them up when you move the marker on your Genre-Bonus-O-Meter to the end.

Mechanics

Designers

Publishers

  • Formal Ferret Games

Questions and answers

The Networks: Telly Time supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.