
- BGG rank
- BGG #10,961
- BGG rating
- 6.1
The Classic Dungeon
- 1–6 players
- 30 min
- Complexity 1.4/5
- 1992

Rules assistance for The New Dungeon: Miniatures and Game Supplement
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The New Dungeon: Miniatures and Game Supplement is an expansion for The New Dungeon! released in 1989 for 1–6 players, 45 minutes per game, and ages 10 and up. It was designed by Scott Haring and its main mechanics are Variable Player Powers, Roll / Spin and Move, and Role Playing.
An expansion for TSR's The New Dungeon board game. This expansion contains a couple of upgrades to the game. First, there are ten Ral Partha metal miniatures included. Six of these are metal versions of the original plastic characters included with The New Dungeon. The other four are new characters: Halfling, Cleric, Ranger, and Gnome Illusionist. Additionally, the expansion contains two new spell types: Illusionary Warrior and Treasure Telekenesis. Expands: The New Dungeon
The New Dungeon: Miniatures and Game Supplement supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The New Dungeon: Miniatures and Game Supplement is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The New Dungeon: Miniatures and Game Supplement for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The New Dungeon: Miniatures and Game Supplement has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The New Dungeon: Miniatures and Game Supplement belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Variable Player Powers, Roll / Spin and Move, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The New Dungeon: Miniatures and Game Supplement are: Scott Haring. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The New Dungeon: Miniatures and Game Supplement as an expansion for The New Dungeon!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The New Dungeon! to use it. Check that your edition of The New Dungeon! is compatible, as some expansions were revised between editions.