
- BGG rank
- BGG #25,721
- BGG rating
- 5.7
Inspector Higgins
- 2–6 players
- 20 min
- Complexity 1.0/5
- 1988

1987
Rules assistance for The Squirrel Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Squirrel Game is a board game released in 1987 for 2–4 players, 20 minutes per game, and ages 5 and up. It was designed by Manfred Ludwig and its main mechanics are Roll / Spin and Move and Pick-up and Deliver.
A cute game for 5-10 year olds. You are a squirrel running around the forest in a figure-eight track, picking up pine cones to bring back to your hoard (which you can enter once every lap). The first squirrel to gather 15 pine cones in his hoard wins. Spaces on the track give you one to three pine cones when you land on them, and the special die makes you lose your move now and then --instead, every squirrel gets a free pine cone. The tricky part is that your wheelbarrow tips over and loses its contents whenever you exceed its capacity: six pine cones. Every other squirrel laps the track in the opposite direction to yours, so there are plenty of squirrel encounters. Every time you leap over another squirrel (going one way or the other), you can steal from or give to him up to three of your cones. Therein lies all the strategy.
The Squirrel Game supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Squirrel Game is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Squirrel Game for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Squirrel Game has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Squirrel Game belongs to these categories: Children's Game. Its main mechanics are Roll / Spin and Move and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Squirrel Game are: Manfred Ludwig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Squirrel Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.