The Wheel of Time Collectible Card Game: Dark Prophecies
BGG rating
6.3

Expansion for The Wheel of Time Collectible Card Game

The Wheel of Time Collectible Card Game: Dark Prophecies

2000

Rules assistance for The Wheel of Time Collectible Card Game: Dark Prophecies

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players

Rules assistant for The Wheel of Time Collectible Card Game: Dark Prophecies

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Wheel of Time Collectible Card Game: Dark Prophecies is an expansion for The Wheel of Time Collectible Card Game released in 2000 for 2–6 players. Its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

The first expansion to the Wheel of Time CCG, Dark Prophecies consists of 154 cards (50 common, 50 uncommon, 54 rares), distributed in 9 card booster packs. This expansion introduces a new card type, Prophecies, allowing players to establish and then fulfill Prophecies in order to gain a major advantage over their opponent.

Questions and answers

The Wheel of Time Collectible Card Game: Dark Prophecies supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.