The White Unicorn
BGG rank
BGG #27,957
BGG rating
5.2

The White Unicorn

1994

Rules assistance for The White Unicorn

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 6+
  • Complexity 1.5/5

For 2 players

Rules assistant for The White Unicorn

What would you like to know?

Answers come from the official rulebook, with the page to check.

The White Unicorn is a board game released in 1994 for 2–4 players, 30 minutes per game, and ages 6 and up. It was designed by David Wyman and its main mechanics are Roll / Spin and Move and Dice Rolling.

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About the game

A children's game targeting girls. Mourning in the dream land of the White Unicorn: A mean magician has captured the White Unicorn and banished her with a cruel ban. Locked in an ice crystal it will never wander through the woods of dream land. Only the most courageous princess will overcome all adventures and free the Unicorn. It is a typical roll-and-move game where players reach specific themed points (a cave, water fountain, fire altar and air goddess statue) and acquire the four items needed to confront the final challenge. From the box: "The Fantasy Adventure Game where Princess Players Collect Treasures, Avoid Dangers to Save the White Unicorn".

Designers

Publishers

  • Schmidt Spiele
  • RoseArt

Questions and answers

The White Unicorn supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.