
- BGG rank
- BGG #280
- BGG rating
- 7.9
Tiletum
- 1–4 players
- 60–100 min
- Complexity 3.4/5
- 2022

2026
Rules assistance for Theocratia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Theocratia is a board game released in 2026 for 1–4 players, 40–80 minutes per game, and ages 10 and up. It was designed by Daniele Tascini and Daniel Marinangeli and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Sometimes, eternity can feel like it's dragging on, so to overcome the boredom, you and your friends decide to make a little wager: you give yourselves a couple of thousand years to meddle in the lives of the folks on a distant planet. Once the time's up, whoever has earned the most love and admiration from these people wins the bet. Theocratia is a civilization game where you and up to three other players attempt to shape the destiny of four civilizations on this world. You'll help them grow, establish new cities, engage in battles, and throw grand celebrations in your honor, all in a bid to become the most revered deity by the game's end. Theocratia is set on an imaginary island where 4 civilizations thrive and develop, explore the lands, build new structures and, more generically, forge their own fate. Players take on the roles of highly advanced aliens that manipulate the lives of these four civilizations, who view them as Gods, in a wager to determine which alien/god will be the most worshiped. The goal of the aliens is to be adored by the most successful civilizations more than their rivals, and to do that they try to influence the way the civilizations develop to their own advantage (i.e. if you are the Blue player, you want the 4 civilizations to do their actions on the Blue hexes, showing the lakes). The player (alien) with the most points at the end of the game wins the bet. --description from publisher
Theocratia supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Theocratia is 40–80 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Theocratia for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Theocratia has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Theocratia belongs to these categories: Civilization. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Theocratia are: Daniele Tascini and Daniel Marinangeli. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Theocratia as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.