
- BGG rank
- BGG #13,023
- BGG rating
- 6.6
Teeter Tower
- 1–4 players
- 20 min
- Complexity 1.2/5
- 2022
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2026
Rules assistance for Thieves of Eldris
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player
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Answers come from the official rulebook, with the page to check.
Thieves of Eldris is a board game released in 2026 for 1–6 players, 20–45 minutes per game, and ages 14 and up. It was designed by Aaron Crow and Ryan Scott and its main mechanics are Deduction, Die Icon Resolution, and Solo / Solitaire Game.
In Thieves of Eldris, fortunes are forged in the shadows, one stolen coin at a time. Amid the chaos of bustling merchants, you lurk in the shadows, eyes locked on your target, ready to slice their coin purse and make off with the spoils. The Thieves' Guild has taken notice of your talents, but earning your place among them won't be easy. To prove your skill, you must outwit your rivals, steal from your targets, and keep your true identity hidden. Roll the dice to navigate the crowded square, rearranging townsfolk and setting up daring heists. Slip past rival thieves undetected, and when the time is right, liberate your targets of their precious coin. But beware, one wrong move and your rivals might expose you, stealing not only your newfound riches, but your invitation to the Thieves' Guild. Will you become the guild's newest initiate, or will your ambitions leave you penniless in the gutter? —description from the publisher
Thieves of Eldris supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Thieves of Eldris is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Thieves of Eldris for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Thieves of Eldris has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Thieves of Eldris belongs to these categories: Fantasy, Deduction, and Memory. Its main mechanics are Deduction, Die Icon Resolution, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Thieves of Eldris are: Aaron Crow and Ryan Scott. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Thieves of Eldris as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.