
- BGG rating
- 7.5
Time Arena: Kamikawaii
- 2–4 players
- 3–10 min
- 2018

2017
Rules assistance for Time Arena
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Time Arena is a board game released in 2017 for 2–4 players, 3–10 minutes per game, and ages 10 and up. It was designed by Fabrice Lamouille and its main mechanics are Dice Rolling and Grid Movement.
Through incessant wars for its control, the Lords of Time put the source of immortality at risk. To prevent its drying up and their own demise, they created the Time Arena: a sacred place where they fight, invoking the spirits of warriors from ancient time or from distant galaxies. Those who manage to dominate time and destroy the opponent's Totem gain the right to access the source and thus ensure the lineage of the Lords of Time. Time Arena is a confrontation game for two players or two teams. You control four fighters, and your aim is to destroy your opponents' Totem — but time is running out, and you have only five minutes… When the timer shows « 0 », you lose the game! In more detail, players take turns performing their team's actions, after which the other player's (or team's) turn begins. Each player has five minutes, which they can use as they wish all along the game. At the beginning of the game, the first player triggers the Arena Clock, which counts their time. When they decide their turn is over, for whatever reason they might decide, they pass play by pressing the Arena Clock. This both ends their countdown and starts the opponent's. You will also have to deal with another time factor since each of the characters forming your team has a specific recharge time. When a character is destroyed in the Time Arena, its sand timer is turned over, and the character returns to play after all the sand has run out.
Time Arena supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Time Arena is 3–10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Time Arena for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Time Arena has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Time Arena belongs to these categories: Fighting and Real-time. Its main mechanics are Dice Rolling and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Time Arena are: Fabrice Lamouille. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Time Arena as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.