Time's Up! Family
BGG rank
BGG #2,760
BGG rating
7.3

Time's Up! Family

2010

Rules assistance for Time's Up! Family

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4–12 players
  • 30 min
  • 8+
  • Complexity 1.1/5

For 4 players

Rules assistant for Time's Up! Family

What would you like to know?

Answers come from the official rulebook, with the page to check.

Time's Up! Family is a board game released in 2010 for 4–12 players, 30 minutes per game, and ages 8 and up. It was designed by Peter Sarrett and its main mechanics are Memory, Team-Based Game, and Communication Limits.

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About the game

Time's Up! Family is a charades-based party game for teams of two or more players (and is best with teams of two). Before the game begins, each player looks at several cards featuring well-known items, crafts and animals and chooses some of them. Each player's cards are shuffled to form a deck, and this deck is used for each of the game's three rounds. In each round, team members take turns trying to get their teammates to guess as many words and phrases on the cards as possible in 30 seconds. In round 1, almost any kind of clue is allowed, and the cluegiver cannot pass on a card. In round 2, no more than one word can be used in each clue (but unlimited sounds and gestures are permitted); the cluegiver can pass on any card he likes, and the teammates can give only a single answer. In round 3, the cluegiver can use no words at all and can pass as often as he likes; again, teammates are allowed only a single guess. Give good physical clues in round 1, and they'll pay dividends down the road when you need to keep your mouth shut and gesture like a maniac before time's up!

Designers

Publishers

  • Kaissa Chess & Games
  • asmodee
  • Rebel Sp. z o.o.
  • Popcorn Games
  • MINDOK
  • Repos Production
  • Asterion Press
  • R&R Games

Questions and answers

Time's Up! Family supports 4–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.