
- BGG rank
- BGG #1,054
- BGG rating
- 7.3
Fit to Print
- 1–6 players
- 15–30 min
- Complexity 2.1/5
- 2023

Rules assistance for Tiny Towns: Fortune
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tiny Towns: Fortune is an expansion for Tiny Towns released in 2020 for 1–6 players, 45–60 minutes per game, and ages 14 and up. It was designed by Josh Wood and Peter McPherson and its main mechanics are Pattern Building and Follow.
The smaller creatures of the forest have created a civilization free of predators, and they look to you as mayor to guide their growing and thriving town. However, the area is small, and resources are scarce. The clever use of limited resources will determine the most successful tiny town. In the expansion Tiny Towns: Fortune, the creatures of the forest have found a way to trick each other into thinking shiny bits of metal have arbitrary value. It's very useful — so much so that you can use this thing called "money" to get other creatures to give you almost anything in return for the right number of shiny bits. If only earning money weren't so difficult! —description from the publisher
Tiny Towns: Fortune supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tiny Towns: Fortune is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tiny Towns: Fortune for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tiny Towns: Fortune has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tiny Towns: Fortune belongs to these categories: Animals, Abstract Strategy, and City Building. Its main mechanics are Pattern Building and Follow. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tiny Towns: Fortune are: Josh Wood and Peter McPherson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tiny Towns: Fortune as an expansion for Tiny Towns. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tiny Towns to use it. Check that your edition of Tiny Towns is compatible, as some expansions were revised between editions.