
- BGG rank
- BGG #1,054
- BGG rating
- 7.3
Fit to Print
- 1–6 players
- 15–30 min
- Complexity 2.1/5
- 2023

Rules assistance for Tiny Towns: Tiny Trees
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tiny Towns: Tiny Trees is an expansion for Tiny Towns released in 2020 for 1–6 players, 30–45 minutes per game, and ages 14 and up. It was designed by Josh Wood and Peter McPherson and its main mechanics are Pattern Building, Solo / Solitaire Game, and Grid Coverage.
Tiny Trees is a micro-expansion for Tiny Towns. In tiny trees, each mayor has a chance to watch a tree grow in their town. However, each tree only grows if it is in the only empty square on a player’s board. Place a seed on one space on your board at the start of the game. At any point if you build on this space, gain a free resource of your choice. However, if you finish the game with only the seed remaining and no other empty spaces, it grows into a 2 point tree! -description from publisher
Tiny Towns: Tiny Trees supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tiny Towns: Tiny Trees is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tiny Towns: Tiny Trees for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tiny Towns: Tiny Trees has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tiny Towns: Tiny Trees belongs to these categories: Animals, Abstract Strategy, and City Building. Its main mechanics are Pattern Building, Solo / Solitaire Game, and Grid Coverage. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tiny Towns: Tiny Trees are: Josh Wood and Peter McPherson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tiny Towns: Tiny Trees as an expansion for Tiny Towns. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tiny Towns to use it. Check that your edition of Tiny Towns is compatible, as some expansions were revised between editions.