
- BGG rank
- BGG #11,894
- BGG rating
- 6.5
Nirvana
- 2–6 players
- 20 min
- Complexity 1.5/5
- 2021

2014
Rules assistance for To Unlimited, and Beyond
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
To Unlimited, and Beyond is a board game released in 2014 for 2–6 players, 10 minutes per game, and ages 8 and up. It was designed by Chikasuzu (ちかすず) and its main mechanics are Hand Management and Ladder Climbing.
In To Unlimited, and Beyond, a.k.a. Chip It, players need to rid themselves of both cards and chips to win the game. The problem? Getting rid of your cards might require you to take chips! Each player starts the game with a random hand of cards and a few chips. On a turn, you either play cards to the center of the table (with you beating the cards previously played, if any) or return two chips to the stock. In more detail, the first player to play cards lays down one or more cards of the same value. You can take chips from the stock to alter the value of the cards you play. With a red card, each chip you take adds 1 to the value of that card; with a yellow card, each chip you take adds the value of the card to itself. If you play a red 7 and a yellow 4, for example, you can take two chips from the stock to make the 7 an 8 and the 4 an 8, and now you've played a pair of 8s. (Chip It has green and purple cards instead of red and yellow ones.) To play cards on top of this, you must play a pair of 9s or some stronger pair. If you cannot play or choose not to play, you must return two chips to the stock. You are still in the round, but if all players pass in turn, then the player who last played cards clears the pile and plays whatever they wish (or returns two chips to the stock, passing the lead to the right). Whoever first has no cards in hand and no chips in front of them wins!
To Unlimited, and Beyond supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for To Unlimited, and Beyond is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists To Unlimited, and Beyond for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
To Unlimited, and Beyond has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
To Unlimited, and Beyond belongs to these categories: Card Game and Abstract Strategy. Its main mechanics are Hand Management and Ladder Climbing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of To Unlimited, and Beyond are: Chikasuzu (ちかすず). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists To Unlimited, and Beyond as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.