
- BGG rank
- BGG #5,973
- BGG rating
- 7.1
Drako: Knights & Trolls
- 2 players
- 30 min
- Complexity 1.8/5
- 2019

2018
Rules assistance for To War!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
To War! is a board game released in 2018 for 2 players, 10–20 minutes per game, and ages 8 and up. It was designed by Alexandr Gorets and its main mechanics are Variable Player Powers, Hand Management, and Grid Movement.
Step-by-step strategy for two players There are four armies inside the box, the armies of the North, West, East, and South. There are 17 units in each army, but the armies have a different balance of strength. This affects the tactics and allows you to have a new experience every time you play. Each unit card has a picture of a warrior, which can be either on foot or horse. There are also numbers of the attack strength and counter-attack strength. Players will compare these two to decide the outcome of a fight. Players put out a battle field that consists of 3 columns and 4 rows. Now everything is ready for battle. How to play? The first player takes the top card from his army reserve and he leads it out onto the battlefield into one of the three cells of the first row. The unit is marching out of camp and joining battle. The unit comes out of camp and activates the unit in front. It displaces one of its comrades, that unit is activated and so on, until a unit comes into contact with the enemy. If a unit moves into an enemy cell, then the units start combat. For this we compare the attack strength of the attacker with the counterattack strength of the defender. The unit with the larger number is the winner of the round. The losing unit leaves the battlefield and is put into the discard pile, where it will remain until the end of the game, it cannot enter the battlefield again. Then it is opponent's move. He goes through the same steps. He draws the top card of his army reserve and decides on the cell it will occupy. Who wins? 1. If we lead all of our units out onto the battlefield and there are no more reserve cards available, then the game is over. The winner is determined by the number of units still remaining on the field. The player with the most units wins. 2. If a unit manages to cross the edge of the battlefield on the enemy side, we call this a break into the enemy camp and the game stops immediately, and the player who managed to break through wins immediately -description from publisher
To War! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for To War! is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists To War! for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
To War! has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
To War! belongs to these categories: Card Game, Fighting, and Wargame. Its main mechanics are Variable Player Powers, Hand Management, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of To War! are: Alexandr Gorets. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists To War! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.