Trade on the Tigris
BGG rank
BGG #5,328
BGG rating
7.0

Trade on the Tigris

2018

Rules assistance for Trade on the Tigris

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 60–90 min
  • 14+
  • Complexity 2.8/5

For 3 players

Rules assistant for Trade on the Tigris

What would you like to know?

Answers come from the official rulebook, with the page to check.

Trade on the Tigris is a board game released in 2018 for 3–6 players, 60–90 minutes per game, and ages 14 and up. It was designed by Geoff Engelstein and Ryan Sturm and its main mechanics are Set Collection, Trading, and Open Drafting.

Similar games

About the game

The Tigris river winds through the cradle of civilization, providing food, water, and a means of transportation for trade and dissemination of ideas between the various cities and towns along the way. In Trade on the Tigris, you are one of these cities. Each round, you gain development cards that provide new abilities, produce resources (in the form of cards), trade them with the other players, and turn in sets of these for profit (points). An inevitable side effect of this interaction with others is the sharing of philosophies. The primary religion and government of your city may be shaken to its very core as a result, and the ways in which you can develop the abilities of your city will change along with them. After 5 rounds, the player with the most points wins!

Publishers

  • Tasty Minstrel Games

Questions and answers

Trade on the Tigris supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.