TradeWorlds: Roles Compendium

Expansion for TradeWorlds: Exterra Edition

TradeWorlds: Roles Compendium

2017

Rules assistance for TradeWorlds: Roles Compendium

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 45–150 min
  • 13+

Rules assistant for TradeWorlds: Roles Compendium

What would you like to know?

Answers come from the official rulebook, with the page to check.

TradeWorlds: Roles Compendium is an expansion for TradeWorlds: Exterra Edition released in 2017 for 1–4 players, 45–150 minutes per game, and ages 13 and up. It was designed by Kristopher R. Kycia and its main mechanics are Hand Management, Trading, and Dice Rolling.

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About the game

Description from the publisher: A "core" set expansion that is designed to primarily alter the turn order of the game. Tired of going around in circles?! This expansion features Premium Role cards that change the turn order. How it works? At the beginning of each round, players secretly choose a Premium Role card. That will be the role they are using on their next turn. Players then simultaneously reveal their role and the order is determined from Highest to Lowest ensuring that the game rounds are always different. In addition to the Premium Role cards, also included are two (2) expansion Scenarios: Rise of the Monarch and Battle Front. As per the original one (1) Player Game Sets, the Rise of the Monarch scenario is back! This scenario brings back the days of early Renaissance and exploration of the Galaxy. In this scenario, players race to be the first player to earn the right to be the Monarch Supreme of the galaxy. The newer addition to the expansion is the Battle Front scenario. This scenario's goal is to accelerate and shorten the time spent playing the Spacewars scenario. It can be played as a scenario itself OR as another expansion played together with any of the current multiplayer scenarios (Tradewars, Spacewars or Rise of the Monarch). In this scenario, players race to obtain "retrofits" for their starships which will give them bonus effects to alter the way space skirmishes are resolved. There are a total of six (6) different "retrofits" available to each player. Much like the Days of Glory scenario, the retrofits are unlocked as a player earns more credits. Also as one of the game's Stretch Goals, we've added a Co-op scenario called United Garrison in which up to four (4) players can combat a Derelict starship that is hell bent on destroying all the player's Homeworlds. This expansion is comprised of 96 cards for 1 to 4 Players. It can add from 15-30 minutes of additional game time to the "core" game.

Questions and answers

TradeWorlds: Roles Compendium supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.