Train Heist
BGG rank
BGG #10,754
BGG rating
6.4

Train Heist

2013

Rules assistance for Train Heist

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–60 min
  • 12+
  • Complexity 2.2/5

For 2 players

Rules assistant for Train Heist

What would you like to know?

Answers come from the official rulebook, with the page to check.

Train Heist is a board game released in 2013 for 2–4 players, 30–60 minutes per game, and ages 12 and up. It was designed by Sean Dallas McDonald and its main mechanics are Variable Player Powers, Hand Management, and Trading.

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About the game

That dad-blam Sheriff has gone too far this time! He's ridin' the rails with his corrupt and wealthy friends, while the good folks of this territory are stuck in poverty. No sir, that just ain't right! We aim to bring justice to the West, and the only way to do that is to rob that there train and see that the good folks of this county get the spoils! In Train Heist, up to four players work together to board the train, loot the passengers and cargo, and vamoose with the goods before the Sheriff catches you! Bring enough finery back to each town before the train arrives to keep the Sheriff at bay. If you can pull this off, everybody wins, but be careful because if enough perilous events occur or a hangman noose is tied up, it's game over for all!

Questions and answers

Train Heist supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.