
- BGG rank
- BGG #1,533
- BGG rating
- 7.6
Dead Cells: The Rogue-Lite Board Game
- 1–4 players
- 45 min
- Complexity 2.4/5
- 2024

2024
Rules assistance for TREOS
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
TREOS is a board game released in 2024 for 2–4 players, 40–80 minutes per game, and ages 10 and up. It was designed by Arne aus dem Siepen and its main mechanics are Variable Player Powers, Race, and Point to Point Movement.
On a stormy night, rumor spreads about a luck potion that one can buy for 20 gold coins on the black market in TREOS. The realm is vast, its forests dark and the roads dangerous. Courier runs pay richly, so each one dares to venture outside the protective walls of their home town... Players have to choose among 4 asymmetrical characters, deal with highwaymen and other obstacles and - most of all - outmaneuver the competition. The game is played over several rounds (called days), composed of 5 phases each. Movement cards are drawn and must be chosen wisely, because only the numbers on the cards will reveal the turn order. Each round you will be planning three turns, which you will then carry out one by one. This cycle repeats until someone collects 20 gold (or more), thus immediately winning the game. As if that weren't enough adventure, the map offers a completely new world with every game: the game board can be arranged in more than 1.500 variations! -description from publisher
TREOS supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for TREOS is 40–80 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists TREOS for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
TREOS has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
TREOS belongs to these categories: Fantasy, Exploration, and Adventure. Its main mechanics are Variable Player Powers, Race, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of TREOS are: Arne aus dem Siepen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists TREOS as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.