
- BGG rank
- BGG #3,329
- BGG rating
- 6.6
Colony
- 1–4 players
- 45–60 min
- Complexity 2.3/5
- 2016

2022
Rules assistance for Trick Raiders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Trick Raiders is a board game released in 2022 for 3–4 players, 15–30 minutes per game, and ages 10 and up. It was designed by N2 and its main mechanics are Trick-taking.
Trick Raiders is a trick-taking game in which a player is dealt some cards as a traditional hand and some cards face up on the table which form both their bid and are the only cards which may be used to lead to tricks. Prior to the game commencing, players may add to, leave alone, or remove cards from this face up group. It is a must-follow trick-taking game with a fixed trump suit. Players may be eliminated from a hand if it is their turn to lead to a trick and they are out of leading cards or if they need to follow and are out of cards in their hand. Players begin the game with a few life chips and the player with the most remaining when one person is out is the winner. A few ranks also have special abilities, for instance, when the 8 or 9 of clubs is played and wins a trick, the trump suit changes.
Trick Raiders supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Trick Raiders is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Trick Raiders for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Trick Raiders has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Trick Raiders belongs to these categories: Card Game. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Trick Raiders are: N2. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Trick Raiders as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.