
- BGG rank
- BGG #10,846
- BGG rating
- 7.7
Adventure Games: Family – Dimension Fünf-Sieben
- 1–4 players
- 90–120 min
- Complexity 1.2/5
- 2024

2026
Rules assistance for Tricky Teams
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tricky Teams is a board game released in 2026 for 3–6 players, 30 minutes per game, and ages 10 and up. It was designed by Marc-Uwe Kling, Jan Cronauer, and Florian Biege and its main mechanics are Trick-taking and Alliances.
Do you dare venture into the Tricky Forest? In the shade of the trees, the gangs of field mice, tree frogs, lizards, and finches are planning their next raids. New alliances are formed in each trick-taking round, and every decision can change the course of the game. Four cleverly illustrated animal teams with numerical values from one to ten and special abilities ensure surprising twists and turns. Joining the winning team at the right moment earns you silver coins. Fast-paced rounds keep the excitement high and make the game an entertaining experience for trick-taking game fans, families, groups of friends, and anyone who wants to combine a bit of teamwork with some strategy. After four raids, the player with the most silver coins wins. — description from the publisher
Tricky Teams supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tricky Teams is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tricky Teams for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tricky Teams has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tricky Teams belongs to these categories: Card Game and Animals. Its main mechanics are Trick-taking and Alliances. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tricky Teams are: Marc-Uwe Kling, Jan Cronauer, and Florian Biege. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tricky Teams as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.