
- BGG rank
- BGG #1,455
- BGG rating
- 7.0
Circle the Wagons
- 2 players
- 15 min
- Complexity 1.6/5
- 2017

2019
Rules assistance for Tricky Tides
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tricky Tides is a board game released in 2019 for 2–4 players, 30–45 minutes per game, and ages 12 and up. It was designed by Steven Aramini and its main mechanics are Pick-up and Deliver, Contracts, and Trick-taking.
Hoist your sails and mind those tricky tides! Take command of a merchant ship and manage your hand of navigation cards and the goods in your ship’s cargo hold while charting the best course on the map. Travel from island to island collecting goods and delivering them to earn the most gold. Tricky Tides is a pick-up-and-deliver game that uniquely employs trick taking to determine turn order and the direction players can move their ships. —description from the publisher
Tricky Tides supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tricky Tides is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tricky Tides for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tricky Tides has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tricky Tides belongs to these categories: Card Game and Nautical. Its main mechanics are Pick-up and Deliver, Contracts, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tricky Tides are: Steven Aramini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tricky Tides as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.