Triomphe à Marengo: Prepare to play
Refresh the rules or explain the game to friends using published guides based on official sources.
For 2 players
Triomphe à Marengo — official English rules
Refresh the rules
How to win:
After the 9:00 PM round, Austria wins with at least three pieces east of the objective line; otherwise France wins.
Setup
- Set the time marker to 6:00 AM and place morale tokens as shown, plus three French tokens in the uncommitted area.
- Set up each army’s units and concealed starting pieces as shown; shuffle French starting units face down and reveal them to France.
- Place French reinforcements in the holding areas shown for 5:00 PM, 11:00 AM, and 4:00 PM.
- Austria begins; each hourly round has an Austrian turn, then a French turn.
Turn
- At turn start, move the active army’s tokens on that time-track space to its uncommitted pool.
- Clean up blocking pieces when the opposite locale is not enemy-occupied; this is mandatory and costs no command.
- Take three commands; resolve actions sequentially, with most actions costing one command.
- March, attack, or organize; defensive off-road marches, main-road marches, and all bombardments cost no command.
- Eligible reinforcements may enter by road march; entry is optional and subject to crossing limits.
- At turn end, resolve morale clean-up; advance the clock after both players have taken turns.
Ending
- Demoralization ends play immediately and gives the opponent a decisive victory.
- After the 9:00 PM round, resolve the marginal victory condition if neither army was demoralized.
- A reduction from bombardment, retreat, or losing an assault costs one morale.
- During end-of-turn clean-up, lose or return committed morale tokens according to occupation, adjacency, and timing.
Mistakes
- A road march moves exactly one piece up to three locales; an entirely main-road route costs no command.
- Only cavalry can continue to block an approach after a qualifying action that ends with cavalry in reserve.
- A fully blocked approach cannot be maneuver-attacked; wide approaches need two pieces to block fully.
- French pieces start disorganized and cannot attack or march out of their locale until organized; they may march within it.
- Austria must commit one morale token for each Austrian piece retreating from a locale.
Explain to friends
About 12 min · 8 steps
Goal
- You command either Austria or France in this two-player battle.
- Austria wins decisively if French morale reaches zero; France wins if Austrian morale reaches zero.
- If neither army demoralizes, Austria needs at least three pieces east of the objective line at game end; otherwise France wins.
Step 1 of 8
Newcomer questions
Three. Defensive off-road marches, main-road marches, and bombardments do not cost commands.
Not by ordinary off-road movement. A maneuver attack or assault can enter if its attack succeeds.
Up to three locales along a continuous road, starting from reserve.
Declare it on one turn and complete it on that player’s next turn.
The defenders retreat, and the attackers advance into the locale. Assaults have additional restrictions on later road movement that turn.
They are never required to enter. Eligible pieces may enter at their map-specified times and by the shown entry roads.