
- BGG rank
- BGG #30,472
- BGG rating
- 4.6
Ripley's Believe It or Not!
- 2–6 players
- 45 min
- Complexity 1.2/5
- 1984

1998
Rules assistance for Trivial Pursuit: Know-It-All Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Trivial Pursuit: Know-It-All Edition is a board game released in 1998 for 2–6 players, 90 minutes per game, and ages 12 and up. It was designed by Bruce Whitehill and its main mechanics are Roll / Spin and Move.
Each player has a circular playing piece with six pie-shaped holes. The goal of the game is to collect a pie in each color. The colors correspond to different question categories. The board consists of a circular track with spaces in seven different colors. Six of the colors correspond to question categories while the last color gives a new dice roll. Six spaces along the track are "pie spaces", and from these there are "spokes" of track leading to the middle of the board. Players roll a die and move along the track in any direction they like. When a player stops on a color they get a question of the appropriate category. If the player answers a question correctly while on a pie space, they get a pie of that color (assuming they don't already have it). A correct answer on another square allows the player to roll again. Once the player has one pie in each color, she can move along the spokes to the middle of the board to win the game. Compact set of expansion cards for use with Trivial Pursuit, or comes with rules for stand-alone play.
Trivial Pursuit: Know-It-All Edition supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Trivial Pursuit: Know-It-All Edition is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Trivial Pursuit: Know-It-All Edition for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Trivial Pursuit: Know-It-All Edition has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Trivial Pursuit: Know-It-All Edition belongs to these categories: Party Game and Trivia. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Trivial Pursuit: Know-It-All Edition are: Bruce Whitehill. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Trivial Pursuit: Know-It-All Edition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.