Tulip & Rose
BGG rank
BGG #18,837
BGG rating
6.4

Tulip & Rose

2022

Rules assistance for Tulip & Rose

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 40–60 min
  • 10+
  • Complexity 2.3/5

Rules assistant for Tulip & Rose

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Answers come from the official rulebook, with the page to check.

Tulip & Rose is a board game released in 2022 for 3–5 players, 40–60 minutes per game, and ages 10 and up. It was designed by George Manios and its main mechanics are Variable Player Powers, Set Collection, and Auction / Bidding.

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About the game

Set at the end of the 17th century Amsterdam Tulip & Rose takes you into the booming flower trade of the period. The flower market is full of merchants that want to strike the best deals, find rare species for their exceptional collections or earn the best value for their flowers’ merchandise. In order to do so, a fresh twist of I cut you choose mechanic, used to maximize your profit from the following auctions, is implemented. You and your fellow players are flower merchants, participating in a two days festival! Think smart, make good use of your coins, decide what you’ll keep and what you’ll sell wisely and the victory will be yours. Here’s a brief description of the game and its gameplay: Players try to get the most points out of the flowers they have gathered and the coins they’ve collected. The game is played in two “days”, and on each “day” several rounds are played (1 round per player). On each round, one player is the “active merchant”, and he tries to sell flowers to the rest of the players. Contents 84 Flower Cards 22 Special Cards 15 Special Orders Cards (these are used in a variant) 5 Scoring Assistant Cards 5 Merchant Cards 70 coins in 3 different values 10 Loan tiles 1 Rulebook Setup Before the game starts, each player selects (or is given randomly) a merchant card, a scoring assistant card and some coins. The flower and special cards are shuffled together, and are placed as a face-down deck on the center of the table. Gameplay Each round consists of the following: - Receive Income: this applies to all players. Each one gets coins from the bank, depending on who his/her merchant is, and what cards he/she possesses (some cards offer income). - Reveal cards: The active player draws and reveals a number of cards from the deck, arranges them into two or three “bouquets” and offers them, one by one, for auction. The other players announce their bids (each player can bid more than once), and this continues until someone offers an amount no-one else wishes to surpass. The active merchant then has two options: to give the bouquet to the highest bidder and get the money, or to keep the bouquet to himself/herself, and give the high bidder an amount of money equal to half his/her high bid. End of the Game At the end of the second day the game ends, and each player counts the points he/she gathered from his/her flower collection and his/her coins. The player with the most points is the winner!

Questions and answers

Tulip & Rose supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.