
- BGG rank
- BGG #11,078
- BGG rating
- 5.7
Fast Forward: FLEE
- 1–4 players
- 75–90 min
- Complexity 2.3/5
- 2017

2000
Rules assistance for Turbo Taxi
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Turbo Taxi is a board game released in 2000 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Friedemann Friese.
Flickwerk is a neat little competitive puzzle game, similar in feel to Ricochet Robot. With multiple sets, even more players can participate in the same game. Each player has an identical set of 12 tiles displaying part of a network of computer cables. A further set is shuffled and placed face down in the centre of a 3x3 grid, representing the nine rooms through which the cabling will flow. Four markers are placed around the edge of the grid and these represent the only points at which the cabling can leave the grid. The top card of the centre pile is turned over and players have to re-arrange their own tiles in front of them to form a valid network, using the same centre tile as displayed and connecting up the four “perimeter” markers. First one to complete a valid network wins the centre tile (1 VP). He then rearranges the perimeter markers if he wishes and turns over the next card to be played for. The updated edition, Turbo Taxi, features city streets rather than computer cables. The markers on the edge of the grid are a yellow taxi, yellow house, black taxi and black house. Players must ensure that their tiles create valid routes leading the yellow taxi to the yellow house, and black taxi to the black house. This game can also be played solo as you try to complete a grid in the least amount of time. The contents of Turbo Taxi is: 1 rulebook (the number may vary for multilanguage editions) 1 city board 60 cardboard tiles: 12 green player 12 yellow player 12 blue player 12 orange player 12 neutral (with a medal in its back) 4 wooden pawns 2 black pawns 2 yellow pawns
Turbo Taxi supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Turbo Taxi is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Turbo Taxi for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Turbo Taxi has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Turbo Taxi belongs to these categories: Puzzle and Real-time. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Turbo Taxi and want something comparable for your next game night.
The credited designers of Turbo Taxi are: Friedemann Friese. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Turbo Taxi as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.