TurboFire
BGG rating
7.0

Expansion for Battlecars

TurboFire

1984

Rules assistance for TurboFire

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 10+

Rules assistant for TurboFire

What would you like to know?

Answers come from the official rulebook, with the page to check.

TurboFire is an expansion for Battlecars released in 1984 for 2–8 players and ages 10 and up. It was designed by Aaron Allston and its main mechanics are Dice Rolling, Point to Point Movement, and Role Playing.

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About the game

This is the first of the AutoVentures published, a series of auto-combat adventure modules by Aaron Allston. This module provides a rich setting for Grand Prix racing in the year 2012 suitable for use with Battlecars, Car Wars and Highway 2000. Sample characters, motives and plot ideas are included, allowing for the easy add on of role-playing elements. Included are a map of the racetrack and surrounding area, maneuvering charts for Car Wars and Battlecars (for the high top speeds) color counters and the game booklet itself. The book has several pages on general background of 2012 and racing in this environment. Full details for eight countries worth of racing cars (with stats for each game system) are included. Extra rules include those for traveling at high speeds and details for equipment to use. Finally there are guidelines for converting between the three game systems. Playing out an entire race in the scale of these games would be tedious an boring. Therefore TurboFire provides a framework to play out the race in a general sense – abstracting the race itself so players only need to drop into regular game scale for skirmishes that occur as cars near each other. This item also exists as a rpg entry: TurboFire

Questions and answers

TurboFire supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.