
- BGG rank
- BGG #38
- BGG rating
- 8.0
Wingspan
- 1–5 players
- 40–70 min
- Complexity 2.5/5
- 2019

Rules assistance for Tussie Mussie: Orange Flowers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tussie Mussie: Orange Flowers is an expansion for Tussie Mussie released in 2021 for 1–4 players, 20–30 minutes per game, and ages 8 and up. It was designed by Elizabeth Hargrave and its main mechanics are Solo / Solitaire Game, Betting and Bluffing, and Open Drafting.
Muted colors are all well and good, but if you want to stand out you’ll need to add a little orange to your arrangement. Everyone knows that a well-placed Butterfly Weed can set you apart from the crowd. Of course, sometimes the most important part of being a trendsetter is knowing when to buck the trend. Should orange blooms become popular, you’ll need to know when to quit. Orange Flowers push the player interaction with their diverse scoring: depending on which you find first, you may want to gather them all for yourself or spread them around the table. There’s also the Nasturtium, a potentially powerful (though situational) card that lets the player reorder their arrangement before scoring. Don’t let another player find out why its meaning is “victory shall be ours”! This expansion is part of the Tussie Mussie: Expansion Collection.
Tussie Mussie: Orange Flowers supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tussie Mussie: Orange Flowers is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tussie Mussie: Orange Flowers for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tussie Mussie: Orange Flowers has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tussie Mussie: Orange Flowers belongs to these categories: Card Game, Print & Play, and Expansion for Base-game. Its main mechanics are Solo / Solitaire Game, Betting and Bluffing, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tussie Mussie: Orange Flowers are: Elizabeth Hargrave. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tussie Mussie: Orange Flowers as an expansion for Tussie Mussie. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tussie Mussie to use it. Check that your edition of Tussie Mussie is compatible, as some expansions were revised between editions.