
- BGG rank
- BGG #38
- BGG rating
- 8.0
Wingspan
- 1–5 players
- 40–70 min
- Complexity 2.5/5
- 2019

Rules assistance for Tussie Mussie: Ribbons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tussie Mussie: Ribbons is an expansion for Tussie Mussie released in 2021 for 1–4 players, 20–30 minutes per game, and ages 8 and up. It was designed by Elizabeth Hargrave and its main mechanics are Solo / Solitaire Game, Betting and Bluffing, and Open Drafting.
What good is the gift of flowers without a bow to tie them all together? If you really want to catch the eye of your beloved, don’t neglect the ribbon. A proper ribbon accentuates the arrangement rather than merely being an add-on. The extra effort is sure to pay off handsomely. Ribbons adds 8 Ribbon cards featuring extra goals that players can score in addition to their arrangement. These goals are visible throughout the game and each game will have 1, 2, or 3 of these cards based on player count. Ribbons don’t add to or replace cards from the deck, so they can easily be played alongside the other expansions for maximum enjoyment. This expansion is part of the Tussie Mussie: Expansion Collection.
Tussie Mussie: Ribbons supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tussie Mussie: Ribbons is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tussie Mussie: Ribbons for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tussie Mussie: Ribbons has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tussie Mussie: Ribbons belongs to these categories: Card Game, Print & Play, and Expansion for Base-game. Its main mechanics are Solo / Solitaire Game, Betting and Bluffing, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tussie Mussie: Ribbons are: Elizabeth Hargrave. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tussie Mussie: Ribbons as an expansion for Tussie Mussie. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tussie Mussie to use it. Check that your edition of Tussie Mussie is compatible, as some expansions were revised between editions.