
- BGG rank
- BGG #15,982
- BGG rating
- 6.4
Star Trek Red Alert!
- 2–8 players
- 90 min
- Complexity 2.0/5
- 2000

Expansion for Twilight Imperium: Armada
2001
Rules assistance for Twilight Imperium: Armada – Federation of Sol Starter Box
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Twilight Imperium: Armada – Federation of Sol Starter Box is an expansion for Twilight Imperium: Armada released in 2001 for 2–6 players and ages 12 and up. It was designed by Christian T. Petersen and Darrell Hardy and its main mechanics are Tile Placement and Simulation.
Stemming from the gorgeous planet Jord (or Ert), human fleets of commerce and colonization are common sights in the galaxy. More so than any other race humans have the greatest deviance in intellect and application in skills. They can be found in every level of galactic culture, from common servants, smugglers, and thieves, to wealthy traders, diplomatic consultants, and respected scholars. It is commonly recognized by galactic historians that it has been the diversification of human talent that has allowed the race to resist annihilation or extinction.
Twilight Imperium: Armada – Federation of Sol Starter Box supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Twilight Imperium: Armada – Federation of Sol Starter Box for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Twilight Imperium: Armada – Federation of Sol Starter Box belongs to these categories: Wargame, Negotiation, and Science Fiction. Its main mechanics are Tile Placement and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Twilight Imperium: Armada – Federation of Sol Starter Box are: Christian T. Petersen and Darrell Hardy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Twilight Imperium: Armada – Federation of Sol Starter Box as an expansion for Twilight Imperium: Armada. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Twilight Imperium: Armada to use it. Check that your edition of Twilight Imperium: Armada is compatible, as some expansions were revised between editions.