
- BGG rank
- BGG #21,605
- BGG rating
- 6.8
Lex Saxonum
- 1–2 players
- 120–180 min
- Complexity 2.4/5
- 2019

2007
Rules assistance for Ultimus Romanorum: La Chute de Rome
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Ultimus Romanorum: La Chute de Rome is a board game released in 2007 for 2 players and 480 minutes per game. It was designed by Frédéric Bey and Jean-Philippe Gury and its main mechanics are Area Movement and Dice Rolling.
Ultimus Romanorum is a strategic game that depicts the end of the Western Roman Empire from the great invasion 405 AD to its Fall in 476AD. One players plays the 2 Roman Empires (Eastern (Byzantium) and Western). The other one plays the enemies of the Rome (Barbarians and usurpers). During the course of the game those roles can be inverted (in phase F of each turn). Historical leaders (Romans and Barbarians) come into play at specific times but die at variable times. The goal of the game is to score more victory points (PV) than your opponent. Turns alternate between the players, based on initiative, they can use stratagems (uprising, usurping...). Sequence of play: A- stratagems (random selection) B- initiative C- Geo-strategy (use of stratagems) D- Administration E- Moves and Battles F- Outcome of the campaign This is the 3rd in the designer's series on the Roman Empire, published in Vae Victis 74 (May 2007), Ultimus Romanorum is similar to his previous games Imperator and Semper Victor. Each game turn = 1 year Each strenght point (PF) = ~1000 men 1d6 and 1d10 are required
Ultimus Romanorum: La Chute de Rome supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Ultimus Romanorum: La Chute de Rome is 480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Ultimus Romanorum: La Chute de Rome has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ultimus Romanorum: La Chute de Rome belongs to these categories: Wargame and Ancient. Its main mechanics are Area Movement and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ultimus Romanorum: La Chute de Rome are: Frédéric Bey and Jean-Philippe Gury. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ultimus Romanorum: La Chute de Rome as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.