Unicorn Glitterluck: Cloud Crystals
BGG rank
BGG #11,514
BGG rating
5.8

Unicorn Glitterluck: Cloud Crystals

2014

Rules assistance for Unicorn Glitterluck: Cloud Crystals

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 10 min
  • 3+
  • Complexity 1.2/5

For 2 players

Rules assistant for Unicorn Glitterluck: Cloud Crystals

What would you like to know?

Answers come from the official rulebook, with the page to check.

Unicorn Glitterluck: Cloud Crystals is a board game released in 2014 for 2–4 players, 10 minutes per game, and ages 3 and up. It was designed by Kristin Mückel and its main mechanics are Roll / Spin and Move and Dice Rolling.

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About the game

In Unicorns in the Clouds, players become one of the magical unicorns in the game and race from the thundercloud to the sun, trying to collect as many cloud crystals as possible along the way. To start, all unicorns stand on the thundercloud. On a turn, a player rolls the blue storm die and either moves 1-3 clouds or stands in place eating a muffin, forgetting all about the race, the crystals, and everything else. If you land on a pink cloud, you roll the crystal die and receive 1-3 crystals; if you land on a present, you give someone else a crystal from the reserve; and if you land on the front end of a rainbow, you slide along the path to the next cloud. Whoever reaches the final cloud first claims the four crystals there, then players compare their holdings to see who horned their way to victory.

Categories

Publishers

  • HABA

Questions and answers

Unicorn Glitterluck: Cloud Crystals supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.